Java® 3D is based on a directed acyclic graph-based scene structure, known as scene graph, that is used for representing and rendering the scene. For example, Java® 2D API can be used to plot selected results, while the Java® Media Framework (JMF) API can be used to capture and stream audio and video. Java® 3D, as a part of the Java® Media APIs, integrates well with the other Java® technologies and APIs. With Java® 3D, 3D scenes can be built programmatically, or, alternatively, 3D content can be loaded from VRML or other external files. Java® 3D is a general-purpose, platform-independent, object-oriented API for 3D-graphics that enables high-level development of Java® applications and applets with 3D interactive rendering capabilities. Scene Graph Structure and basic Java® 3D concepts and classes.This lecture is courtesy of Petros Komodromos.
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